﻿using UnityEngine;
using System.Collections;
using System.Xml;
public class EffectGeneric 
{
    public Unit SrcUnit;
    public Unit DstUnit;
    public virtual void Init(XmlNode node,Unit unit) 
    {
        this.SrcUnit = unit;
    }
    public virtual void Exec() 
    {
          
    }

    public virtual void Update() { }

}
